
We’ll click on desired mesh and hit CTRL + X to select every mesh linked to the one you picked. You can active or not the wireframe for ease of use, it’s personal preference. We can close the UV plug-in and proceed to manually select and split meshes using face and triangle selections. Sometimes, you’ll be done by then, but that wasn’t Hoshino-san’s case. Now you split the other major meshes until PMXe “refuses” to go further. Don’t forget to select the material and make the vertices visible before doing so.Īfter splitting, hit Re-Import Model Data to refresh the plug-in and update the materials. What we’ll do is to select vertical parts of it and hit Show Selected Vertices to split them.

That’s what happens when otherwise.īack to the plug-in, I found our hair mesh. The hair must always be at the end of the mesh order for alpha priority. Now running the plug-in, look for the hair mesh on the material list. If you’re new to this, I’ll show you step by step how to open it. Now back to Hoshino-san, a good way of dealing with it is by separating the hair meshes with the UV plug-in. Raw hair from his untouched topless model. Messy hair like Yagami’s can be hell on earth, so it’s best to do fix some parts here and there, then leave it to Ray. A common and straight forward cut like that one won’t take long. This tutorial’s guest is Hoshino-san! He’s going to help me illustrate the alpha fixing, as I haven’t worked on his model yet.Īs you can see, his hair looks like shit, but that’s an easy fix. Notice that this tutorial is aimed toward the realistic models for ourįirst things first. Of fixing alphas in PMXe and then covering up any flaws later in MMD.

If you’re new to fixing game rips, I’m going to cover some basics here This makes working with game rips a nightmare depending on the model, but fear not! I’ve been rendering realistic models for so long that fixing fucked up alphas became part of my work.Īlso, I’m in no way an expert on the matter, I only do things that don’t demand much from my sanity because honestly? I don’t have energy to waste overworking on hair when Raycast does most of the job for me. It took me long to remember writing this tutorial, I’m sorry!Īs many know, realistic hair in MMD looks horrible because of how it reads the alpha channels.
